Stages start out linear but become more and more complex as the game goes on, requiring you to pick up keys to open doors or use trap doors to warp between different sections of the map. Shuffling Agent 47 along a bisected mansion balcony, on his way to offing some creep in a red robe, feels just right. It's the most basic sort of touch screen interaction, but it does evoke the pleasing tactility of an actual board game with none of the messy clean up when you're done playing. Moving from one dot to the next is as simple as swiping him in that direction. The point is to lead Agent 47 to either a goal point or a target along a grid of interconnected dots. Even the menus where you select which level to play – the initial release comes with five "boards," the last of which is actually based on Hitman: Blood Money – look hot, with the little mocked up board game box inviting you to paw at the touch screen.The boards themselves are a guided tour to Agent 47's targets broken into 15 small stages. The motif is appealingly sleek, replacing the gaudiness of I/O Interactive's Absolution with primary colors and white space. Rather than mimic the polygonal 3D style of Hitman as Square-Enix has done with other iPad-ized console/PC spin-offs like Deus Ex: The Fall, Square-Enix Montreal presents Go as a board game, complete with wooden boards and tiny plastic figures that look like tokens straight out of a Risk box. On the face, Hitman Go seems to be all style and no substance, devoid of the chewy, strategic flexibility offered by the console games. Square-Enix Montreal's new iOS and Android spin on the series, meanwhile, is softly smart and marvelously complex despite its simple exterior. Hitman games, from the PS2 era up to 2012's Absolution, are silly, taxing, and deft at giving you options, but they're about as subtle as Godzilla's Tokyo vacations. "Ave Maria" plays every time you garrote some hardened criminal. Do I hide in that dumpster? Do I dress up like a clown and sneak through the kitchen? But no matter how quietly or sneakily you offed your targets, you were still playing as a bald man with a barcode tattooed on the back of his head. In earlier outings, directing Agent 47 through each gruesome assassination occasionally required some subtle thinking. Hitman Go is the one thing previous games in the series have never been: subtle.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |